Whats the Setting on Fortnite to Let You Know Where a Chest Is

Battle Royale

What'due south New?

Fortnite Ten Mayhem
Bring on the Mayhem. Cross the border into crazy and check out a Rift Zone based on Pandora. This collab besides includes themed Challenges with gratuitous rewards, Psycho and Claptrap cosmetics, and more. Head over to our web log mail service or watch the video beneath to see all the commotion available!

Shield Bubble
This is a bubble that's not like shooting fish in a barrel to burst. Take cover nether this dome that's invulnerable to projectiles and explosives!
10BR_ShieldBubble_Social.jpg

Weapons + Items

  • Shield Bubble
    • Rare item.
    • Found from Flooring Loot, Chests, Supply Drops, and Vending Machines.
    • Lasts for thirty seconds.
    • Creates a large bubble that blocks projectiles and explosives. Notwithstanding, players tin still run through it.
      • Projectiles and explosives can exist fired within the bubble just cannot go outside of it.
      • The bubble's emitter has 400 HP. Destroying it deactivates the bubble.
  • B.R.U.T.Due east.
    • The B.R.U.T.Due east.'s map icon will remain visible to all players later on players lath ane. The icon will follow the vehicle every bit it moves.
      • This is to increase awareness of a B.R.U.T.E.'s presence and location to all players in the match.
    • The B.R.U.T.Due east. changes below were implemented between August 22-23.
      • Decreased the maximum corporeality of rockets fired by the B.R.U.T.E. in a single accuse from 10 to six.
      • Decreased the charge per unit at which the rockets are fired from the B.R.U.T.E. by 56%.
      • The B.R.U.T.Eastward. no longer grants materials to the driver and passenger when stomping or dashing through the environs.
      • Returned the explosion radius of B.R.U.T.E. missiles dorsum to their original range.
        • We had decreased the explosion radius by 42% in the August 22 hotfix. This modify in particular felt like an overswing, making information technology as well hard for the B.R.U.T.East to striking targets with less rockets and mobility. So on August 23 we brought the impairment radius back (in cadre modes) to where it was before Baronial 22. Nosotros're standing to closely evaluate the B.R.U.T.E. changes to make sure they align with our goals.
          • Equally of v10.20, these changes are at present as well in Arena & Tournament playlists.
      • Increased the dash cooldown from iii seconds to 5 seconds.
      • Decreased the velocity gained from boosting while in air by 33%.
      • Adapted the variability of spawn rates for tempest phases 1, 2, and 3 in cadre modes.
        • Notation: These adjustments do not affect the spawn rates in Arena and Tournament playlists. Y'all can detect those spawn rates in the v10.ten Patch Notes.
        • Storm phase 1
          • Increased the maximum number of B.R.U.T.E. spawns from 5 to 6.
          • Reduced the adventure for 0 B.R.U.T.East.due south to spawn from 29% to 14.3%.
          • New spawn rates
            • fourteen.3% chance to spawn 0.
            • 14.three% chance to spawn 1.
            • fourteen.3% gamble to spawn two.
            • xiv.three% chance to spawn 3.
            • 14.iii% run a risk to spawn iv.
            • 14.3% run a risk to spawn five.
            • 14.three% chance to spawn 6.
          • Former spawn rates
            • 29% run a risk to spawn 0.
            • 14.three% chance to spawn one.
            • xiv.3% chance to spawn ii.
            • 14.3% run a risk to spawn 3.
            • 14.3% gamble to spawn four.
            • fourteen.3% chance to spawn 5.
        • Storm stage 2
          • Increased the maximum number of B.R.U.T.E. spawns from three to v.
          • New spawn rates
            • xvi.7% run a risk to spawn 0.
            • xvi.7% risk to spawn 1.
            • sixteen.7% take chances to spawn ii.
            • 16.7% take a chance to spawn 3.
            • 16.7% gamble to spawn four.
            • 16.vii% adventure to spawn v.
          • Quondam spawn rates
            • 25% chance to spawn 0.
            • 25% chance to spawn 1.
            • 25% chance to spawn 2.
            • 25% chance to spawn 3.
        • Tempest phase 3
          • New spawn rates
            • 25% chance to spawn 0
            • 25% run a risk to spawn 1
            • 25% chance to spawn 2
            • 25% chance to spawn 3
          • Old spawn rates
            • 33% chance to spawn i
            • 33% hazard to spawn ii
            • 33% chance to spawn 3
      • Decreased the material cost of using the gunner's overshield from 200 to 75.
      • Increased the Health of the B.R.U.T.E from yard to 1250.
  • Junk Rift
    • The Junk Rift has been re-enabled in all modes.
  • Vaulted
    • Storm Flip
    • Drum Gun
    • Tempest Scout Sniper Rifle

Issues Fixes

  • Stock-still an issue in which the Junk Rift was not destroying B.R.U.T.E.s on touch.
  • Weapons and items received from Vending Machines no longer differ from the weapons and items displayed upon receiving them.
  • Stock-still an issue in which Chug Splashes were able to exist deployed quicker than intended.
  • The Combat Shotgun no longer becomes more than inaccurate for a brusque period of fourth dimension after players swap to information technology from a weapon all-time used while aiming down sights (such as Sniper Rifles).
  • Shockwaves now properly affect members of the Horde.
  • Fixed an issue in which Small Shield Potions would non fill players' Shield to 50 if information technology was at 49.
  • Fixed an consequence in which Stink Bombs would do less damage to players using a B.R.U.T.E.
  • Gunners in a B.R.U.T.Eastward. who aren't accompanied by a driver will no longer have an obstructed view while in the volcano vortex.
  • Hoverboards tin can no longer exist ridden by a B.R.U.T.E.
  • The damage country of a B.R.U.T.East. now appears when players with a vehicle Wrap equipped enter a B.R.U.T.E. that was previously unoccupied.
  • Reloading a B.R.U.T.E.'southward shotgun no longer makes information technology unable to fire missiles.
  • Fixed an event involving the B.R.U.T.Due east.'due south air slam dealing more than damage to Horde spawners than intended.
  • The self-destruct timer of a B.R.U.T.East. can no longer be paused.
  • Switching seats in or exiting a B.R.U.T.E. while it is loading missiles no longer makes it unable to emote.
  • Inbound a B.R.U.T.E. no longer causes players to lose the power to use weapons or items on go out.

Gameplay

  • Pandora
    • At the oasis nearly Paradise Palms, a Rift Buoy has created the Pandora Rift Zone.
      • Role of the Fortnite X Mayhem collab.
      • This Rift Zone highly resembles the planet Pandora. Withal, it'southward more than just a model; even the rules of the planet apply!
        • While at the Rift Zone, players will brainstorm to generate Shield after 4 seconds of not taking damage.
      • Pandora volition exist available until September ten.
  • Tilted Town
    • Added traversable paths that connect the town to the surrounding hills.
      • This is to improve the experience in tardily-game circles that take identify at Tilted Town.
  • Returned the time between subsequent Turbo Build placements from 0.005 seconds to 0.15.
    • This is intended to level the playing field regarding ping when it comes to turtling.
    • The showtime placement of a structure using Turbo Build remains the same.
  • Moving Storm
    • Safezones will no longer move while shrinking in the later on phases of a lucifer.
    • Notation: This change does not touch on Loonshit and Tournament playlists.
    • This change was implemented on August 23.

Bug Fixes

  • Going inside the Tilted Boondocks Rift Zone while using a B.R.U.T.E. no longer causes the screen filter and no-building effect to remain subsequently leaving the Rift Zone.
  • Getting knocked out of a B.R.U.T.E. no longer causes players to enter an unintended Downward But Non Out state in which they're able to walk/run and unable to be revived.
  • Stock-still an outcome in which members of the Horde would not attack players in a B.R.U.T.E.
  • Dissentious a B.R.U.T.E. no longer counts towards the Storm Surge damage threshold.
  • Players inside indestructible buildings tin no longer be damaged by a Junk Rift.
  • Destroying a Chest or ammo container by destroying the object it is placed on will now open it.

Art + Animation

Bug Fixes

  • Fixed an effect in which Goad's left arm would clip through multiple backpacks in the lobby while idle.
  • The Y0ND3R Outfit and EQ Wrap now breathing correctly on PlayStation 4.
  • Boarding a B.R.U.T.East. inside the Tilted Town Rift Zone and then exiting the Rift Zone while in the B.R.U.T.Due east. no longer causes the actor's Outfit to be unable to return to the equipped Outfit.

Audio

  • Adjusted the shape of the Junk Rift'southward audio attenuation from a sphere to a capsule.
    • This is to make Junk Rift objects more aural when spawned upward high.
  • Reduced the volume of the Minigun's overheat audio.

Bug Fixes

  • The Frag Grenade's fuse sound no longer occurs every bit it is thrown.
  • The Battle Bus' audio no longer plays from the wrong location on Starter Island.
  • Fixed an outcome in which the spawn sound effects of Junk Rift objects would not play if the thrown projectile hit a player.

UI

Bug Fixes

  • Fixed an issue involving players existence unable to see Challenges upon logging in for the first time during Season X.
  • The input UI for the B.R.U.T.E.'s gunner style no longer displays the incorrect inputs for players using a controller.
  • Fixed an issue in which the role player icon wouldn't update properly while players have their Locker Outfit set to Random.
  • A rounding fault no longer occurs in the Wellness and Shield meters after applying Bandages or Small Shields.
  • Fixed an issue that caused the Social Panel to show an incorrect gear up of Squad Members.

Replay

  • Local replays now accept the aforementioned HUD as that of server/broadcast replays.
  • Subsequently a player is eliminated in a replay, the camera volition now follow their teammates or the player who eliminated them.
  • Reordered and slightly modified the replay HUD controls.
    • As role of this, the button used to access the histrion list has been removed. Yet, players tin can even so access the player list using the map screen.
  • On Baronial 20, we disabled server streaming replays on PlayStation 4 and Xbox I to ameliorate stability and address performance issues.

Bug Fixes

  • Fixed an result in which some of the smaller Junk Rift objects would not be hidden in replay rewinds subsequently hit the footing.
  • Thrown Junk Rift projectiles no longer indistinguishable in replays.
  • Junk Rift objects hitting the footing in replays no longer causes assets to appear.
  • Fixed an outcome involving the Junk Rift'south audio effects not occurring in replays.

Mobile

  • iOS will now optimize content during players' start run of the game after patching. This volition help reduce hitching and load times when waiting for the Battle Bus to get out.
  • 60FPS back up has been re-enabled for iPhone 8.
  • Updated the images that appear on-screen during the patching procedure.

Issues Fixes

  • Playlist tiles, "New" tiles, and Event folio tiles will now display the correct images.
  • Fixed collision issues between characters and some cosmetics.
  • Fixed an sound event when using the B.R.U.T.Due east on Android.
  • Backing out of cine no longer causes a black screen.
  • The font alignment has been corrected in the Challenges carte du jour.
  • Fixed an event in which ammo belts would float while players were in a B.R.U.T.E.
  • Fixed an issue in which Autofire was active against some vehicles.

Creative

What's New?

Pandora Edifice Set
Recreate your favorite Pandora setting! Fortnite will be featuring a Pandora themed cake in the nigh futurity, so make sure to submit and share your creations. Office of the Fortnite Ten Mayhem collab.
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Barren Island
A desert themed canyon with high peaks and jagged rocks, inspired by the Pandora desert area on the Boxing Royale map.
Pandora_woRocks.png

Communication
New ways to let your players know what's going downwards with the addition of the Speaker device and HUD Message Device.
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Light it Up
Let your players explore those dark corners of the map with the Torch and Flashlight Pistol.
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Islands

  • Added a desert-themed coulee with high peaks and jagged rocks, inspired by the desert area on the Battle Royale map.

Bug Fixes

  • The ground on Ice Lake Islands no longer flickers on mobile devices.

Gameplay

  • Added a new value to the Camera Filter option in the Game Settings menu: Comic.
  • Added Weapon Destruction option to the Game Settings carte.
    • Determines how much damage player weapons volition practise to the environment and buildings on the map.
    • None, 10%, 25%, fifty%, 75%, 100%, 125%, 150%, 175%, 200%, 300%, 400%, 500%, Instant (Default: 100%).
  • Added Allowed to Edit selection to the Game Settings menu.
    • Determines who is permitted to edit role player built structures during the game.
    • Default, Anyone (Default: Default).  Default - players can edit structures built past themselves or their teammates.  Anyone - all player built structures tin be edited by any player.
  • Added a new value to the Bring together in Progress choice in the Game menu: Spawn On Next Round.

Bug Fixes

  • Players do not lose motility functionality when entering a vehicle that is overlapping a rift.
  • Fixed an issue where Creatures wouldn't spawn on the Kevin Floating Islands.
  • Players will no longer have access to the Creative inventory on the Battle Royale map when they enter Tilted Towns or Retail Row.
  • Unmanned vehicles are no longer causing traps to trigger. This breaks many Creative islands that use this mechanism to trigger events. Nosotros're actively working on a set up.

Weapons + Items

  • Added Flashlight Pistol.
    • Allows players to defend themselves while navigating in the nighttime.
    • Rare Item.
    • Utilise Low-cal Ammo.
    • Damage: 26.
    • Headshot: 52.
    • 6.75 Rounds per second.
    • sixteen Rounds per magazine.
  • Added Torch.
    • A flaming brand to light your way.
    • Rare Detail.
    • Cannot be used as a melee weapon.

Bug Fixes

  • Traps now activate for players after they have turned into a prop.
  • Camera placement is more than stable when switching directly betwixt different props using the Prop-O-Matic.
  • Fixed several bug related to how the Prop-O-Matic interacts with DBNO state.

Prefabs & Galleries

  • Added six New Prefabs:
    • Pandora Container Circuitous.
    • Pandora L-Stack.
    • Pandora Transmission Stack.
    • Pandora Barn Shelter.
    • Pandora Hearth Shelter.
    • Pandora Traveler Shelter.
  • Added 6 New Galleries:
    • Pandora Gallery.
    • Pandora Prop Gallery.
    • Pandora Prop Gallery Large.
    • Pandora Container Gallery.
    • Pandora Bone & Rock Gallery.
    • Pandora Low-cal Gallery.

Issues Fixes

  • Cliff Gallery floors won't automatically destroy after pasting them.
  • The Butterfly Orb furnishings can be seen on lower graphical quality settings.
  • The Pueblo Gallery no longer has an invisible collision at the bottom of sure walls.
  • The Great Pyramid prefab no longer has a black floor on mobile.
  • The Tomato Head Framed picture from the Mega Mall Gallery and the Dusty Depot Framed picture from the Dusty Prop Gallery now have collision.
  • Players tin no longer "Search" the bed from the Stilted Cabin Prefab.
  • Items from the Indoor Residential Prop Gallery give proper materials when destroyed.
  • The Factory Roofs from the Dusty Depot and Diner Gallery can be pasted.

Devices

  • Added Random Number Generator device.
    • This picks a random number between two values and displays the event. Optionally, it can also honour score or apply this random value to a book in front of information technology to trigger devices.
    • Value Limit 1: 0-99 (Default: 1). Can exist either the Max or Min Value.
    • Value Limit two: 0-99 (Default: 6). Tin be either the Max or Min Value.
    • Winning Value: If the output is higher than this, you 'win'. This can be used with other customization options and can be used to transport a trigger signal.
      •  0-99 (Default: four).
    • Result Multiplier: Multiplies the visible output (and the winning score) of the device. east.g. if y'all scroll a v with 10x multiplier, the device will report a value of fifty.
      •  1-10 (Default: one).
    • Roll Time: Determines how long the roll takes to complete.
      •  Instant, 1-30 seconds (Default: three seconds)
    • Reset Filibuster: Determines how long the device will expect after a coil earlier information technology can exist activated again.
      • None, ane 2nd, ii seconds, 3 seconds, five seconds, 10 seconds, 20 seconds, 30 seconds, one minute, ii minutes, three minutes, 5 minutes, 10 minutes, 15 minutes, xx minutes (Default: None).
    • Accolade Score: Determines the circumstances under which score is awarded to the player who activated the device.
      • Never, Always, On Win, On Loss (Default: Never).
    • Score Type: Determines how any score honor is handled.
      • Add, Remove, Set (Default: Add).
        • Add and Remove - Adjust the player's current score by the Score amount.
        • Set - Forces the player's current score to the Score amount, ignoring any existing score.
    • Score Value: Determines how much Score is awarded to the thespian.
      • Ringlet Amount, 1, 2, 3, four, 5, ten, 15, 20, 35, l, 100, 200 (Default: Ringlet Corporeality).
    • Zone: Determines whether this device has a Zone, and if so, the management it extends from the plate. On rolling, a location within the Zone will be highlighted based on the rolled result. This highlighted area volition activate Triggers, Music Sequencers, Speakers and other Random Number Generators.
      • None, Forward, Left, Right, Backwards (Default: None).
    • Length: Length of the Zone.
      • ½, Normal, 2-20, 24, 26, 28, thirty, 40, lx, 80, 100 (Default: iv).
    • Width: Width of the Zone.
      • ½, Normal, two-twenty, 24, 26, 28, xxx, 40, lx, 80, 100 (Default: Normal).
    • Height: Height of the Zone.
      • ½, Normal, two-20, 24, 26, 28, xxx, 40, threescore, 80, 100 (Default: Normal).
    • Visible During Game: Off, On (Default: On).  If Off, the device tin nevertheless be triggered via a received signal, but non by player interaction.
    • Play Audio: Determines whether the device will play sounds for rolling, winning and losing.
      • Off, On (Default: On).
    • Squad: Any, 1-sixteen (Default: Whatsoever).
    • Enabled: Determines when the device is enabled.
      • Disabled, Enabled, Warmup Only, Gameplay Only (Default: Enabled).
    • Activate on Game Phase: Starts rolling when this game phase starts.
      • Never, Pre-Game, Warm-upwardly, Game Offset (Default: Never).
    • Receivers:
      • Enable when Receiving From: No Channel, 1-32 (Default: No Channel).
      • Disable when Receiving From: No Aqueduct, 1-32 (Default: No Channel).
      • Actuate when Receiving From: Starts rolling when a signal is received on the selected channel.
        • No Channel, ane-32 (Default: No Channel).
      • Cancel When Receiving From: Cancels any coil currently in progress when a signal is received on the selected channel.
        • No Channel, 1-32 (Default: No Channel).
    • Transmitters:
      • On Win Transmit On: If the roll is considered a 'win', a indicate is sent on the selected channel.
        • No Channel, 1-32 (Default: No Channel).
      • On Lose Transmit On: If the gyre is considered a 'loss', a signal is sent on the selected channel.
        • No Channel, 1-32 (Default: No Aqueduct).
      • When Rolled Max Transmit On: If the roll resulted in the highest possible value, transmit a betoken on the selected channel.
        • No Aqueduct, ane-32 (Default: No Aqueduct).
      • When Rolled Min. Transmit On: If the roll resulted in the lowest possible value, transmit a indicate on the selected channel.
        • No Channel, 1-32 (Default: No Aqueduct).

Save The Globe

What's New?

Long Road Home Questline
The past and future collide in a time destroying adventure! Help Ray, Dennis, and Lars fight their mode through these difficult times.
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Cosmetic Pickaxes
Go prepare to harvest in style every bit the Pickaxes swing their manner into the locker.
10StW_PickaxeLocker_Social.png

Sound Wall Trap
Get those Husks movin', groovin', and distracted from attackin'! Brand the Husks trip the light fantastic toe to your heart's content with the new Sound Wall trap.
10StW_SpeakerTrap_Social.jpg

Missions + Systems

  • Find the possible future fates of Ray, Lars, Dennis, and fifty-fifty Ned in a serial of quests where the by and future collide!
    • Progress your way through 15 quests to earn Gold, Event Tickets, a choice of new legendary ranged weapons, and a brand new Constructor Hero!
  • Hits the Road for part 2 of her Vocal of the Summertime!
    • This week, Quinn continues her journey to the Radio Station to broadcast her Song of the Summer.
    • Catch up on part i of Quinn'southward Vocal of the Summer equally she prepares for her next adventure.
    • Part ane is available until August 28 at viii:00 PM Eastern Time.
    • Function 2 available starting August 28 at eight:00 PM Eastern Time.
  • "Husk Extermination (SMG)" has been added as a possible daily quest.
  • Updated the "Rescue the Survivors" badge UI to correctly display information technology'southward  requirement for Silverish, Gold and Platinum. (Silverish is 3 or more Aureate is vii or more, Platinum is 9)
  • The Radar Belfry now only accepts the required amount of BluGlo for additional scans.
  • The Husk power level scaling betwixt sub-objectives in Hit the Route has been reduced.
  • There is at present a guaranteed "Evacuate the Shelter" mission in Canny Valley'south power level 64 region.
  • Increased the rewards obtained from the Shadow Orb Activity.

Bug Fixes

  • The Hit the Route vehicle volition now despawn if the mission is failed.
  • T.E.D.D.Y. and Daze Tower will now exist destroyed by the Hover Truck in Hitting the Road if placed in its path.
  • Locating the servers in the "Have You lot Tried Turning it On and Off again?" mission now requires closer proximity and cannot be discovered through walls.
  • The Canny Valley map volition now indicate which zones the quest "The Large Picture" can exist completed in.
  • Players in individual parties will no longer be locked out of lower level zones in Striking the Road when paired with higher power level players.
  • Husks at present spawn correctly on all Storm Shield Defense force waves.
  • Note: Nosotros discovered that this problems was blocking valid Husk spawn points, at present some amplifiers volition be attacked from new directions.

UI

Problems Fixes

  • Emote keybindings are now visible and assignable in Save the Earth.
  • Llamas on auction for 0 V-Bucks/X-Ray Tickets will at present display every bit 0 5-Bucks instead of 0 X-Ray Tickets.
  • Stock-still extra space between currency icons and quantities in the Particular Shop.
  • The "Select" button no longer becomes disabled while using a mouse in the Collection Book Rewards menstruation.
  • Pinned quest will no longer become large or stretch horizontally while on the zone map.
  • Leader banner and stats now populate correctly in team bar later on leaving a zone with a party.
  • Players can no longer change party leaders while matchmaking.
  • Weapons volition no longer display "default data" in Hitting the Route missions. Information technology now shows a loading spinner until the correct information is ready to exist displayed.
  • Detail cards will no longer flicker when opening a Llama in the store.
  • Progression popups tin no longer cause the quest tracker to overlap with the UI elements in a higher place it.
  • Disabled the PSA load screens that were covered upwardly by objective bullet points when loading into a mission.
  • The Proximity Mine now has correct nail radius descriptions on the gadget upgrade screen.

Performance

  • Slight reduction in memory usage at the stop of the level.

Heroes

  • Carbide answers the telephone call of action, and returns to the outcome shop!
    • Standard Perk: Zip and Zap
      • Lefty and Righty applies Affliction which deals 13 base free energy harm per second for 3 seconds
    • Commander Perk: Nil and Zap+
      • Lefty and Righty applies Illness which deals 26 base energy impairment per second for iii seconds. Lefty and Righty uses Space Pistols which fire piercing, bouncing lasers.
    • Available in the Event Store starting August 28 at 8:00 PM Eastern Time.
  • Dennis Jr., the new mythic Constructor, enters the stage!
    • Standard Perk: Shredder
      • Axe eliminations take an 11% chance to grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decomposable over 8 seconds).
    • Commander Perk: Shredder+
      • Axe eliminations have a 37% chance to grant Rockin' Riff.
    • Team Perk: Totally Rockin' Out
      • REQUIRES: 2 Totally Rad Heroes.
      • Rockin' Riff too increases your Crit Rating past 160 (decaying over 8 seconds) and Heals for 73 base health.
      • Bachelor from "The Long Route Home" quest line.
  • Break downwardly the competition with Breakbeat Mutiny, the new Soldier!
    • Standard Perk: Battle Beat
      • Eliminating 10 enemies within 9 seconds grants Rockin' Riff.
    • Commander Perk: Battle Beat+
      • Eliminating 4 enemies within nine seconds grants Rockin' Riff.
    • Available from the Rad Llama.
  • Become the star with Ability Pop Penny, the new Constructor!
    • Standard Perk: Bringin' Down the House
      • Heavy attack eliminations have a 12.five% chance to grant Rockin' Riff.
    • Commander Perk: Bringin' Down the House+
      • Heavy attack eliminations have a 40% chance to grant Rockin' Riff.
    • Available from the Rad Llama.
  • Steal the prove with Master Stage Quinn, the new Outlander!
    • Standard Perk: Sub Wafers
      • Harvesting Metal objects has a 32% run a risk to give Sub Wafers. Consuming Sub Wafers grants Rockin' Riff.
    • Commander Perk: Sub Wafers+
      • Harvesting Metal objects has a 100% adventure to requite Sub Wafers. Consuming Sub Wafers grants Rockin' Riff.
    • Available from the Rad Llama.
  • Varsity Hiro, the new Ninja, becomes your MVP!
    • Standard Perk: Fumble
      • Eliminated enemies take a 7% chance to fumble a Football. Footballs grant Rockin' Riff when picked upwardly.
    • Commander Perk: Bollix+
  • Eliminated enemies have a 23% risk to fumble a Football game. Footballs grant Rockin' Riff when picked up.
  • Available from the Rad Llama.

Bug Fixes

  • Fixed Anti-Material Charge collision condign inconsistent afterwards charging off edges.
  • The Supercharged Traps buff is at present properly removed from traps when B.A.S.E is destroyed.
  • Standing in T.Due east.D.D.Y no longer prevents the Husks from targeting players.

Weapons + Items

  • The Rad Llama is now bachelor!
    • Contains 4 new Totally Rad Heroes and 5 Boombox Weapons.
    • Cost: 500 Hit the Road Tickets
  • Added the Boombox weapons set, available in Rad Llamas
    • Beat out Blaster: A high impact assault rifle that fires two shots of piercing projectiles.
    • Crescendo: A piercing sniper rifle that tin exist charged up for actress damage.
    • Earsplitter: A spear that deals heavy damage with long range thrusting attacks.
      • Heavy Assail: Sonic Pulse - Slam the spear into the ground, channeling damage and knocking back nearby enemies while as well providing a temporary damage buff to you and your allies. Stacks upwardly to iv times.
    • Mic Drop: A chunky club with first-class knockback potential.
      • Heavy Assault: Feedback Pulse - Swing the mic caput into the basis, blasting enemies in forepart of you lot with a sonic pulse.
    • Woofer: Shotgun that shoots sonic blasts at enemies in a mid-ranged cone, dissentious and knocking them dorsum.
  • New Sound Wall Trap is bachelor via the new Hit the Road Quest, "Well-Traveled"
    • This trap stuns Mist Monsters and causes other Husks to trip the light fantastic for a curt duration.
  • Updated the weapon icon shown next to a Defender's item carte to indicate if they tin use SMGs.
  • Crafting times are at present standardized and shortened for all crafted items regardless of rarity.
    • Weapons craft in five seconds.
    • Traps arts and crafts in iii seconds.
    • Ammo crafts in 2 seconds.
    • Crafted ingredients in 0.5 seconds.
  • Schematic crafting costs for Healing Pad traps take been reduced.
    • Mutual-Uncommon: 2 Herbs, 4 Flowers, and 1 Salary.
    • Rare: iii Herbs, 5 Flowers, 1 Bacon.
    • Epic: four Herbs, 5 Flowers, 1 Bacon.
    • Legendary:  5 Herbs, 6 Flowers, i Bacon.

Bug Fixes

  • SMG weapons can now be increased in Rarity.
  • Traps now rotate correctly when placing them without a floor.
  • Mist blasters will no longer slide afterwards being knocked back by players during their light amplification by stimulated emission of radiation attack.
  • Fixed event with the vacuum tube sniper rifle beam pointing at inconsistent locations on refire.
  • Deathray no longer causes brilliant white flashes when shot near other players.
  • Banner no longer self destructs unless a new imprint is placed by the same player.

Gameplay

  • The pickaxe customization is now available in the locker!
    • Choose any of the styles you've unlocked through in-game progression, or choose any Pickaxe you have from Battle Royale.
    • You can also use your Save the World Pickaxes in Boxing Royale. Log in to Save the World to unlock them.
    • More data available in our blog post.
      • Annotation: We're removing the Heavy Attack from Pickaxes, equally they practice non effectively fit in with harvesting. This change will also adjust the addition of dual-wielding Pickaxes. Outlander's Anti-Material Charge volition not be impacted past this change.
  • Wargames - Double Trouble: Increased the knockback resistance on the gilt smashers and then they cannot be held in identify forever by freezing traps and launcher pads.

Bug Fixes

  • Wargames: Breakthrough Countdown: Fixed an issue where the second wave spawns at an incorrect location.
  • The active Encampment beacon now correctly shows upwards for a thespian joining an in progress "Destroy the Encampments" mission.
  • The Hover Truck no longer gets visually stuck if a player reconnects to Hit the Route.
  • Fixed a rare crash that could occur when going into the down simply not out land.
  • Adjusted spawn locations in the Wargames Simulation: Quantum Inaugural.
  • Wall Spikes now provide combat score when they harm an enemy.
  • Fixed registration of PS4 trophies when completing achievements in StW

Fine art + Animation

Bug Fixes

  • Snare VFX no longer applies to environmental objects.
  • VFX for sleeping Smashers, Takers, and Blasters now display correctly.

Audio

Problems Fixes

  • The end of day score audio volition get stuck less ofttimes in an audio loop.
    • Note: The issue may yet randomly occur at a depression charge per unit or get stuck on the cease of mission reward screen. A permanent gear up will be implemented in v10.xxx.
  • Fixed an increase in audio retentivity on PS4 that may have resulted in out of memory crashes.
  • Storm sounds no longer persist when switching game modes.

Full general

  • Players will now be granted each Pickaxe they've earned through playing Salvage the Globe for use as a cosmetic in every game mode. Log in to Save the Earth to unlock them.

Social

  • Matchmaking will no longer be canceled when a thespian who is Sitting Out leaves the party.

Performance

  • iOS will at present optimize content during players' first run of the game afterwards patching. This will assist reduce hitching and load times when waiting for the Boxing Motorcoach to go out.
  • 60FPS back up has been re-enabled for iPhone 8.
  • Fabricated load times for launching Fortnite on certain Mac devices shorter.
  • Stock-still a regression in loading operation on Xbox I and Switch introduced in v10.ten. This fix is to better load times and reduce instances of players landing on buildings with a depression level of item.
  • Improved stability and performance on iOS by reducing level streaming distances. Reduced level streaming distances on iOS.
  • This may impact visuals of distant objects.

Miscellaneous

  • Optimized fourth dimension spent alternative edifice actors.
  • Optimized Sniper projectiles.
  • Optimized cosmetics that were doing expensive collision checks.

Known Problems

Wanting to track the top customs issues? Head over to our Fortnite | Community Issues Trello board here.

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Source: https://www.epicgames.com/fortnite/en-US/patch-notes/v10-20-patch-notes

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